Sneak Desert
A 3D action stealth game
Sneak Desert
Team: Solo Project // Tools: Unreal Engine 4 // Time: 4 weeks
Sneak Desert is a 3D action stealth unreal engine game that was created over the summer of 2022. This game was designed and developed by myself as a fun summer project. The project took one month to make; with two weeks dedicated to design, and two weeks dedicated to coding/implementation.
Sneak Desert is inspired by the stealth mechanics of the Metal Gear Solid series and the outpost style level design of the Far Cry series.
Maps
In this section I wanted to compare some of the maps I made during my design process, to the final grey box. For the most part, during production it was extremely helpful to be following these maps. The LDD of this level served as great instructions in order to speed up my work, so that I could get to testing asap.
The objective of the level was to evoke an outpost atmosphere, featuring a compact play area that enhances the stealth mechanics and incentivizes players to thoroughly explore the level. The design revolved around the action of infiltration and offered multiple entry points, granting players the flexibility to initiate the level from various positions on the first and second floors.
Floor 1 Map vs Blockout
Floor 2 Map vs Blockout
Floor 3 Map vs Blockout
Full Video Playthrough
Programming
The main coding challenges for this project was coding AI. The enemies in the game had to have perception and needed to have behavior that responded from the players actions.
Some of those behaviors include:
- A Patrol sequence
- Investigation sequence
- Alert sequence
- Caution sequence
Below I will showcase some the blueprints I made!
Behavior Tree
Perception Code